﻿using System;
using System.Collections.Generic;
using System.Text;
using System.Xml.Serialization;

using Microsoft.Xna.Framework;

using SpaceAdventureLib.Universe;
using TNCGameEngine.Content;

namespace SpaceAdventureLib.Universe.SpaceObjects
{
    [Serializable]
    public class Asteroid : Collidable
    {

        #region "Properties"

        #endregion

        #region "Constructor"

        public Asteroid(Space space)
        {

            this.PreInitialize(space);            
            this.MoveTo(new Vector3(100));
            this.ModelName = "Weapons\\ammo";

        }
        
        #endregion

        #region "Methods"
                
        public override void FinaliseInitialization()
        {
            // TODO: throw new NotImplementedException();
        }

        public override void Update(GameTime gameTime)
        {
            // TODO: throw new NotImplementedException();
        }

        #endregion

    }
}
